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#region Unity AssetBundle // Use this for loading // TO DO // Do something! using UnityEngine; using UnityEngine.UI; using UnityEngine.Assertions; using UnityEngine.SceneManagement; using UnityEngine.Networking; // Get reference to the Object we want to change (type) void onSceneObjectSelect ( GameObject object) { ChangeObjectType (object); } void ChangeObjectType (GameObject object) { // Is it a sphere? if ( object.GetComponent 3d9ccd7d82
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